About
I develop character concepts and imagined worlds through silhouette, costume, props and atmosphere. My focus is concept art for games, from character and creature design to environment exploration.

This selection brings together a fantasy adventurer, a cast shaped by a frozen world, demonic creatures and monochrome forest scenes. Each project explores how visual choices give a setting its identity.
The Small Wanderer
Character & World Design

A small adventurer moves through a landscape of giant branches and thorns. The character, equipment and setting share a restrained green palette and pointed organic shapes.
The compact figure and green cloak establish a clear silhouette, while the oversized landscape makes the journey feel both inviting and dangerous. The character sheet and weapon designs extend the visual language introduced on the cover.
Ice Convoy
Character Design
A frozen world calls for characters whose appearance suggests protection and survival. Long coats, fur and layered equipment connect this cast to a harsh climate.
The designs explore contrasting proportions: a tall, narrow figure and a compact, heavily clothed fighter. The exploration sheets show variations in silhouette, costume and equipment, developing distinct characters within a shared setting.
Paintings Made Flesh
Dark Fantasy Character
Demons enter a medieval world through the paintings of possessed artists. An inquisition confronts a threat that turns imagination into a physical presence.
The designs contrast the weight of human costume and armor with elongated, winged creatures. Finished characters establish the setting’s human scale, while the exploration sheets develop its supernatural side through distorted proportions, horns and sharp organic forms. Together, they create tension between the familiar and the unsettling.
Monochrome Forest
A small mouse searches for the seeds of ancient trees to restore a forest. These monochrome scenes use scale, framing and value to turn the journey into a world of uncertainty and discovery.
Dark foreground silhouettes frame lighter spaces in the distance, while the small protagonist gives the landscape its scale. Variations in roots, branches and open passages explore how composition can suggest a route, conceal a threat and guide attention without relying on color.










