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Hi! Nataly is here!
I’m a graphic designer primarily focused on print design. I create magazines, books, zines, and other editorial mediums.

I’m particularly interested in complex projects that combine multiple layers of visual and conceptual communication. I enjoy experimenting with typography, materials, and printing techniques, paying close attention to details and the physical execution of design projects. I also have experience preparing files for print production and working with large print runs.

I adapt quickly to new workflows, enjoy learning new skills, and value teamwork. I’m always open to experimentation, new collaborations, and exciting creative projects.

(1) MAGAZINES

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IGROMANIA is one of Russia’s most iconic gaming publications, covering video games and the gaming industry. Its content includes news, reviews, walkthroughs, esports, and geek culture. The magazine was founded in 1997.

PROJECT OBJECTIVES To create engaging and contemporary visual content for a major gaming publication. The design should maintain the magazine’s visual identity, appeal to its target audience, and adapt to a wide range of gaming-related topics.MY ROLE & RESPONSIBILITIES I work as an in-house designer for the publication. My responsibilities include editorial design, creating graphic elements, assembling magazine issues, and preparing layouts for print production. DESIGN APPROACH Each article has its own visual direction inspired by the specific game or fictional universe it covers. The design incorporates distinctive visual references, color palettes, graphic elements, and typography associated with the game. This approach gives every article a unique visual identity while maintaining the overall consistency of the magazine.

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ZONE zer0 is a magazine exploring liminality — the transitional state between «not yet» and «already». The publication examines moments of uncertainty, when familiar boundaries and clear answers begin to disappear.

PROJECT OBJECTIVES To create a magazine from scratch, from initial research and concept development to writing and producing the final publication. The project was developed as a team effort.MY ROLE & RESPONSIBILITIES Contributed to the editorial content by writing articles, conducting interviews, and designing layouts for selected features.DESIGN APPROACH The magazine is divided into two mirrored parts — «NOT YET» and «ALREADY», each covering knowledge, culture, and identity. At the center lies «ZONE 0», a space for reflection. The mirrored structure allows readers to start from either side, while the minimal and intentionally sparse visual style reinforces the feeling of uncertainty and transition.

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the full version of ZONE ZER0 is here!

(2) BOOKS

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An illustrated research book exploring how images of robots reflect human perceptions of the future, technological progress, fears, and hopes. The project also examines religious symbols and archetypes used in representations of artificial intelligence and machines.

PROJECT OBJECTIVES To bring together two seemingly contrasting subjects — the Bible and robotics — within a unified visual concept. The challenge was to balance religious aesthetics with digital graphics while preserving the book’s depth and distinctive atmosphere, without making it feel overly technological.MY ROLE & RESPONSIBILITIES Developing the book’s structure and content, researching and organizing materials, establishing the editorial concept, and designing the complete publication.DESIGN APPROACH The design combines biblical aesthetics with elements of digital technology. The book’s layout is inspired by the Gutenberg Bible, while code-like typography and file path references add a technological touch. Red is the key color, connecting both themes through its religious symbolism and association with digital errors and warnings.

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People Are… is a photography book bringing together the work of photographers from different parts of the world. Through everyday moments, emotions, and shared experiences, it attempts to create a portrait of humanity and explore what connects us despite our cultural differences.

PROJECT OBJECTIVES To communicate the project’s humanistic message through visual storytelling. The aim is to create a touching narrative about humanity, connection, and experiences shared by people around the world.MY ROLE & RESPONSIBILITIES Developing the book concept, researching and selecting photographs, collecting and organizing content, structuring the publication, and designing the complete layout.DESIGN APPROACH The visual concept draws inspiration from the aesthetics of Love Is…, reinterpreting its idea: instead of defining love between two people, the book explores what it means to be human. The publication combines clean, structured Swiss-style typography with a warm and emotional visual approach. The goal was to find a balance between clarity and expressiveness, creating a layout that feels both organized and human.

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Nataly Kazakova // Design portfolio 2026
Проект создан 29.10.2026