
WHO AM I
My name is Sofia. I am a Narrative Designer and storyteller for the project «AUKA».
In this project I’m responsible for developing the game’s concept and narrative direction, creating its setting, lore, and atmosphere, as well as developing the main character. I also work on the storyline, structuring key events, character interactions, and possible endings.
FEATURED PROJECT


Horror games teach players to trust two things: what they hear, and what the game call «right». Sound always warns honestly. Honesty always pays off. Once learned, neither is scary anymore.
Other games ask: who is lying?
AUKA asks: can you trust yourself?
IDEA
MECHANICS
CYCLE
RESULT
WHAT EXACTLY I DID IN «AUKA»
Additional experience
Project: «Project: New World»
Role: Narrative Designer
Project Overview
Following a catastrophe on the 19th planet, humanity was forced to search for ways to survive. One of the research initiatives focused on creating pocket worlds — artificial spaces that could become new places to live or provide resources necessary for survival.
Project participants create their own worlds, observe their development, and explore the possibility of creating independent miniature universes.
Character and Experiment Background



