A first-person 3D puzzle where you are a former set photographer at a scene of a tragedy.
Years later, you return to dismantle the myth of this place’scurse
You will have to use the camera flash as a source of heat, sound, impulse, and blinding light to escape the film studio.

Every object demands its own approach

But along the way, Ernst still encountersphantoms
You need to be quiet! If they hear a sound, they will run to its source and return the puzzle to its original state—or even worse.
In the «Lumen» project, I serve as the lead, manager, producer, lead coder, and technical artist.
Next, I will detail my contributions to the project.
Lead, Management, Producing
As a team lead, I: — Organized team workflows. — Distributed tasks among team members according to their capabilities. — Answered team inquiries—from audio synchronization issues to troubleshooting code problems.
Lead Coder
The team had two coders. I was responsible for the main tasks in creating the game’s foundation.
At the beginning, I established the foundation for the project: — Personnel management. — Implementation of camera mechanics. — Database for interactive objects. — Ghost AI.


Then we divided the responsibilities.
Impact of the Outbreak on Objects I implemented ice, paper, glass, notes, and assisted with debugging the mirror code.
Feedback Imported and connected UI, sounds, and created VFX for the game.
I also worked on a quest system so the player would understand what stage they were currently on.
Following feedback from our tester, I worked on fixing bugs to ensure nothing hindered the gameplay.




