Original size 2480x3500

Goblin Kitchen | Level Art, Prop Art, VFX

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A 3D cooking simulator where you play as an old, weary goblin chef.

The Goblin lives in the kitchen with one sole purpose: to feed his huge, plump, and very angry wife. The problem is that decent tools have never been around here. He will have to get resourceful, using his own body.

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Original size 800x450

Roles in the project:

— Level Artist — Prop Artist — VFX Artist — Trailer Editor

As a level artist:

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Developed the location blocking to align with character movement metrics.

Conducted research and created a mood board based on aesthetics, which informed the scene construction.

Built the environment—from high-polygon modeling of key architectural elements to low-polygon optimization (retopology) and final interior texturing.

Original size 800x449

As a Prop Artist:

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Collected product references based on the game’s setting. My task was to strike a balance between visual appeal (appetizing textures, vibrant colors) and grotesqueness (beetles, spiders, flies, maggots).

Created a library of 12 low-poly ingredient models and their sources. Textured them in Substance Painter.

Developed the ingredient composition for 12 custom dishes.

I also created and placed decorative props (candles, paintings, ivy, leaves, skulls, firewood, stones). I considered the composition so that the decor would enhance the narrative without obstructing the character’s movement.

Original size 2048x755

As a VFX Artist:

Implemented 23 Niagara systems in Unreal Engine, each tied to a specific game event.

As a Trailer Editor

Edited a gameplay trailer in Adobe After Effects: assembled video footage from game captures, created title cards, synchronized it with music and sound effects, resulting in a dynamic and atmospheric reel for the project presentation.

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Goblin Kitchen | Level Art, Prop Art, VFX
Project created at 21.06.2026