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Elizaveta Beklemisheva

3D Artist & Visual DesignerCGI · Animation · Interactive EnvironmentsSelected Works / 2024–2026

From ideas to experiences

I create 3D visuals that go beyond technical execution. My work combines conceptual thinking, visual storytelling and experimentation — from surreal imagery and cinematic environments to animation and interactive experiences.

Floral Future

WHERE ORGANIC MEETS DIGITAL

Floral Future is a series of 3D illustrations inspired by surreal and futuristic aesthetics. The project explores the relationship between organic forms, artificial materials and vibrant colour combinations.The resulting imagery is designed to be adaptable to different contexts, including digital campaigns, album artwork, product visualisation and branding.

Tools: Blender
Output: 3D Illustrations & Animation

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Исходный размер 2250x1500
Исходный размер 3309x3309

WC-finder

TURNING FRUSTRATION INTO PLAY

Have you ever found yourself in an unfamiliar city, desperately searching for a public toilet? WC-finder turns this everyday frustration into an absurd 3D exploration game. Players navigate an unfamiliar urban environment and must find three toilets before time runs out.

Tool: Unity
Output: Interactive 3D GameRecognition:
Longlisted for The Great Disorder, an exhibition project by HSE Art and Design.

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1/4

Lonely Dawn

BUILDING ATMOSPHERES

The challenge was to create a sense of mystery without relying on characters or dialogue.Fog, reflections, contrasting light and camera movement guide the viewer through the environment, allowing the landscape itself to suggest a narrative.

Tools: Unreal Engine
Output: Virtual Environment & Cinematic Sequence

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1/5

ASI

IMAGINING A POST-HUMAN WORLD

Humanity has been wiped out by artificial superintelligence. You are the last survivor on an Earth that is no longer fit for human life.The game transforms this dystopian premise into an interactive experience built around exploration, discovery and survival.Players search for information, collect hidden robot predictions, travel through portals and avoid hostile obstacles and pursuing spheres.


Tool: Unity
Output: Multi-Level Interactive 3D Game

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1/3

The Godfather

TELLING STORIES THROUGH SPACE


A cinematic title sequence inspired by Francis Ford Coppola’s The Godfather.The concept is built around the contrast between two worlds: the bright atmosphere of a family wedding and the dark, enclosed space of Don Corleone’s office.Through architecture, lighting, symbolic details and camera movement, the environment becomes a storytelling device.
Elizaveta Beklemisheva — 3D Art & Visual Design Portfolio
Проект создан 29.10.2026