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Проект принимает участие в конкурсе
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BALITSKIY MAXIM / /

I’m a product concept designer and 3D visualizer studying at HSE Art and Design School. I create concepts for physical products, from consumer electronics to furniture, combining industrial design principles with detailed 3D modeling and visualization. My work focuses on form, materials, and the visual character of everyday objects.

MY PRINCIPLES / /

NOT JUST IMAGES, BUT OBJECTS / /

I approach every project as a physical product, considering its proportions, materials, functionality, and how it would exist in the real world.

FORM + FUNCTION + CHARACTER / /

I believe good design should be both functional and distinctive. I explore how simple shapes, thoughtful details, and materials can give an object its own identity.

PRESENTATION IS PART OF DESIGN / /

A good product deserves a good presentation. I use 3D visualization, lighting, and composition to communicate design ideas and bring concepts to life.

KL-12 / / INDUSTRIAL DESIGN / MODELING

A conceptual electric kettle inspired by the industrial design language of Teenage Engineering. The project explores how everyday household appliances can combine functional simplicity with a distinctive technological aesthetic.

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Исходный размер 2480x1305
Исходный размер 2480x1305
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THE IDEA / /

The goal was to reinterpret a familiar household appliance as a contemporary design object. Rather than following conventional kettle aesthetics, KL-12 explores a more architectural approach, emphasizing geometric clarity, visual simplicity, and expressive details.
Исходный размер 2480x1169
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OUTCOME / /

The result is an independent product concept that combines the recognizable functionality of a kettle with the visual identity of contemporary electronic equipment. KL-12 demonstrates an approach to product design focused on form, material expression, and visual communication.

REVOX B77 / / MODELING / VISUALIZATION

Исходный размер 2480x1230
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PROJECT / /

A 3D recreation of the iconic Revox B77 reel-to-reel tape recorder. The project focuses on detailed hard-surface modeling, material representation, and the visual reconstruction of a complex piece of vintage audio equipment.
Исходный размер 2480x1221

THE CHALLENGE / /

The goal was to recreate a recognizable piece of audio engineering while preserving its distinctive proportions, mechanical complexity, and visual character. The challenge involved translating numerous physical components into a coherent and detailed 3D model.

OUTCOME / /

The result is a detailed 3D interpretation of the Revox B77, presented through studio renders, close-up views, orthographic projections, and an exploded composition. The project demonstrates hard-surface modeling skills, material development, and the ability to communicate complex industrial objects through 3D visualization.
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KERNELUS // CONCEPT / VISUALIZATION

KERNELUS is a conceptual furniture collection that explores the relationship between geometric structures, light, and organic growth. The project brings together several interior objects into a unified visual system, combining sculptural form with atmospheric presentation.

Исходный размер 1800x1013
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THE IDEA / /

The goal of the project was to create a collection of furniture and lighting objects connected by a shared design language. Rather than focusing on isolated products, KERNELUS was developed as a coherent environment in which each object contributes to a larger visual narrative.
Исходный размер 1800x1013
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DESIGN LANGUAGE / /

The collection is based on angular metal structures, open silhouettes, and asymmetrical compositions. These rigid geometric forms are contrasted with climbing plants and luminous circular elements, introducing a sense of organic growth and transforming the objects into expressive interior statements.

OUTCOME / /

The result is a conceptual furniture series that combines product thinking with an experimental visual approach. KERNELUS demonstrates the ability to develop a unified object family, work with form and mood, and communicate a design concept through 3D visualization.

SOFTWARE I USE / /

Balitskiy Maksim Portfolio 2026 | Industrial Design & 3D Visualization
Проект создан 30.10.2026