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Blender 3D Artist

Characters, weapons and environments for games and animated visuals.

I model, rig and animate in Blender. I turn a game idea into assets that are ready to move, shoot and be seen in the engine. I’m open to game jams, student projects, indie teams and short animated pieces.

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About me

Hi, I’m Azamat.

I’m a 3D artist and a game design student at HSE. I work in Blender and Gaea. Over several game projects I’ve built enemies, weapons, characters and environments, and I’ve rigged them myself.Because I study game design, I think about how an asset works in play: how readable an enemy is, how a weapon feels when it switches mode, how a scene guides the player’s eye.What I do:Model. Enemies, weapons, character parts, environments.Rig. Mechanical weapon rigs, enemy rigs.Animate. Camera work, trailers, short cinematic scenes.

Selected work

Four projects, from team games to a fully solo piece.Last Transit. First-person shooter in a ruined maglev network. Enemies and a three-mode weapon.Symbiont. Survival horror on a parasite-infested planet. Enemies, the hero’s symbiont tank, rigs.Source. A solo art piece: floating rocks, a lost expedition.Green. A solo 3D game prototype and trailer about growing plants to keep a machine alive.

Last Transit

First-person shooter · Team project

Context

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In a world ruined by an AI war, the last people hide in abandoned maglev tunnels. You play a courier who must deliver a reactor to a distant colony.

Challenge

The tunnels are full of patrols, heavy robots and snipers, and every one of them hunts the player. The game is built on speed and tactical combat, so enemies must be readable at a glance. The weapon must let the player adapt to different situations by switching modes.

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My role

Modeled all enemies.Modeled and rigged the weapon.Assembled part of the environment from assets together with a teammate.

Solution

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The weapon has three barrels and three firing modes. A rig switches between them, so the change of mode is a visible, mechanical action. Each enemy type has its own silhouette, so the player can tell a patrol from a heavy robot or a sniper at first sight.

Symbiont

Third-person survival horror · Team project

Context

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In the distant future, you are a survivor on a planet infested with parasites. Their gas distorts perception. With a railgun that fires plasma made from the parasites' blood, you try to find a way off the planet.

Challenge

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